Field Manual & Resources

Competition
guide.

Everything you need to build, test, and submit your autonomous system for Beyond the Dunes: starter repositories, datasets, interface contracts, and evaluation rules in one place.

Official Codebase & Repositories

Starter Kit & Downloads

Clone the starter codebase and test your pipelines locally with the public practice referee.

Codebase

Starter Codebase & ROS 2 Workspace

Official baseline repository. Includes ROS 2 Jazzy workspace stubs, Gazebo Harmonic launch files, UGV chassis definition, and template controller nodes.

View on GitHub
Data

DEM Dataset & Augmentation Pipeline

Preprocessed 400×400m OpenTopography desert elevation maps, training clue generator, and noise augmentation scripts.

View on GitHub
Specs

Jolt PRNG Compatibility Suite

Public verification test vectors for Java 48-bit LCG nextInt(3) and 32-bit signed overflow compatibility checking.

View on GitHub

Mission Architecture

Three-Level Progression

A run consists of 5 sequential checkpoints followed by final extraction. A checkpoint clue is released only after the current checkpoint is verified.

01

Level 1: First Checkpoint

Receive the 400×400m global DEM and a corrupted 30×30m patch clue. Estimate coordinates, navigate through dunes, align with target ArUco beacon, decode exposed visual bars B₂ and B₅, and submit for referee acknowledgement.

02

Level 2: Multi-Checkpoint Expedition

Checkpoints 2 through 5 repeat the full DEM → navigation → beacon search → jolt signature loop under increasing terrain roughness, slope variations, and obstacle occlusions. A new clue unlocks only after current ACK.

03

Level 3: Jolt Cracking & Extraction

Combine 5 verified visual signatures with published food level F to recover the unique master tick S_master. Submitting the bounded state unlocks extraction coordinates; UGV traverses to extraction to finish.

Participant API

ROS 2 Topic & Channel Contract

All interaction between rover and simulation occurs strictly across these standardized allowlisted channels.

ChannelDirectionContract & Rules
Robot poseServer → RoverGround-truth pose (x, y, z, roll, pitch, yaw) and velocity (SLAM not required)
Camera streamServer → RoverStandardized RGB / RGB-D frames + intrinsic calibration matrix
Global DEMServer → Rover400×400m processed elevation terrain matrix H_global at mission start
Checkpoint clueServer → RoverNoisy 30×30m fragment P̃_i + target marker ID A*_i (released sequentially)
Motion commandRover → ServerStandardized geometry_msgs/Twist bounded to physical UGV limits
Beacon triggerRover → ServerClaimed target beacon ID (gated by referee ground-truth proximity and heading)
Jolt signatureRover → ServerDecoded 2-bar visual signature (B₂, B₅) ∈ {+, 0, -}² (bounded attempt budget)
Master stateRover → ServerRecovered integer Ŝ_master (generic success/failure response only)
Final goalServer → RoverExtraction coordinates unlocked only upon validated master tick

Evaluation Rules

Ranking Priority

1. Highest Progression (Primary)Total completed checkpoints across official seeds + whether extraction goal was reached.
2. Cumulative Task ScoreSum of checkpoint arrivals, homography precision, and cracking bonuses minus collision penalties.
3. Completion Time (Tiebreaker)Total simulated minutes from rover spawn to final extraction.

Runner Sandbox

Resource Quotas

Worker Slot:
15–18 mins
Sim Time Limit:
12–15 mins
Hardware Cap:
1 GPU / 8 vCPU
Upload Limit:
250 MB (ZIP)

Zero outbound network access during official runs. Submissions are hashed and runs archived via MCAP bags.

Questions from the field

FAQ

Why is robot ground-truth pose provided?

Since this is the inaugural edition, the robot’s exact pose (x, y, z, roll, pitch, yaw) is exposed so teams can focus on DEM target matching, obstacle avoidance, CV, and PRNG reverse-engineering rather than SLAM.

How is ranking decided?

Lexicographic order: (1) Highest Progression (total completed checkpoints + extraction reached), (2) Cumulative Score, (3) Completion Time. Progression strictly trumps score.

What are the runner limits?

Each submission receives a 15–18 minute worker slot with 12–15 simulated minutes max simulation time. Single dedicated GPU, 8 vCPUs, 16 GB RAM. 250 MB ZIP upload limit.

How is cheating prevented?

Isolated sandbox with zero outbound internet. Private mission seeds, true coordinates, and referee internals remain strictly server-side. Submissions have rate limits and bounded attempt budgets.